Better Performing AI Mod 1.9

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0.74MB

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DESCRIPTION

### Make sure to list the Mod at the bottom of your playset to make it work properly ### --------------------------------------------------------------------------------------------------- !!! THIS IS NOT A BALANCING MOD !!! --------------------------------------------------------------------------------------------------- This Mod prevents the extreme overpowered exploits of the Stewardship Lifestyle "playing Wide/Tall" for Human Players for a better balanced Mid-/Lategame and gives AI Rulers some Basics to perform much better during the years related to the vanilla version in CK3. 1. Stewardship points no longer increase the domain limit to prevent stewardship breeding exploits for Players to hold as much domains as possible themselve without a "de-Jure" structure. 2. Domain Limit is now based on Rank. To help AI rulers perform much better in relation to human players the domain/Knight and Vassal limit is based on Rank of the ruler from now on. This prevents AI Emperors and Kings having 2 domains, cause they try to "De-Jure" related to every human count trying to get as many domains and vassals themselves as fast as possible for gold and levies. Limits are now as follows: -barons domain_limit = 2 (Barons don't get to have knights or Vassals) -counts domain_limit = 3 knight_limit = 5 -dukes domain_limit = 4 knight_limit = 6 vassal_limit = 15 -kings domain_limit = 6 knight_limit = 8 vassal_limit = 30 -emperors domain_limit = 8 knight_limit = 10 vassal_limit = 45 3. the Divided Attention perk in the Stewardship Lifestyle tree gets a nerf. It no longer grands +2 domain limit. Instead it grands build_speed = -0.3 (changed in Version 1.8.2) build_gold_cost = -0.15 4. the Capital (Your First Domain) Income for every Ruler is set from 1 to 4 independent of the stewardship level to compensate the changes from 1-3 (Changed in Version 1.8.1) this will provide a more steady income and not on percentige stewardship bonusses 5. set the "Random Age Base" for randomly generated characters to 18 with an age span of (+-) 2 Years to prevent 61 year old knights used by AI rulers. 6. Ai rulers without an heir will not marry old women. Changes the reproduction Age possibility for female Characters from 16 to 13 for more historical realism. 7. cut the "disembark penalty" for armys. This change is temporarily until the problem that AI Armys move and attack thru/from the sea ignoring the penalty is fixed (patched) by Paradox 8. changes how many days do newly gained holdings not count towards the domain size for the purposes of penalties from 365 to 90 days added 01.03.2022 Version 1.8.1: 9. If children of the same dynasty are not directly related over two generations, the inbreed chance is nearly 0% and there will be no inbreed warning in the marriage window anymore (before 4 generations now 2 generations) added 02.03.2022 Version 1.8.2: 10. Changed the skillbase for random generated Characters from +-6 to +-12 rate to provide AI with more decend courtmembers added 14.03.2022 Version 1.8.3: 11. AI focus on wealth and building has been increased 12. AI management on MAA has been balanced for lower upkeep added 15.03.2022 Version 1.8.3: 13. Added a development and maintanance cost bonusses to stewardship focused characters. added 16.03.2022 Version 1.8.4: 14. Balanced ai behave (AI is trying to hold domain Cap) 15. AI Rulers will always prefer building / upgrading and are much more focussed on economic wealth 16. Reduced the Stewardship focus Tax bonusses from 10% to 5% ---------------------------------------------------------------------------------------- ### Update: Fixed a bug with holy wars ### ### Update: implemented the Start Hotfix for Buildings ### ### Update: changing the maximum possible skill value from +-6 / +-12 to +-6 / +-9 (Test) ### ----------------------------------------------------------------------------------------

CHANGELOG

v3 - Released 2022-04-21

v2 - Released 2022-04-21

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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