Lifestyle Supreme

SIZE

1.25MB

SUGGESTED GAME VERSION

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DESCRIPTION

I wanted to make lifestyle choices more rewarding. This is a small mod (more planned) that does a very simple thing: If you focus on a lifestyle in which you don't have the maximum education level (4), you will incur 100 "progress points" every quarter year. Upon reaching the threshold (3000*targetSkillLevel), your education level will upgrade. For example, if you choose the "Domain" focus, and you have no stewardship education, you will get 100 'stewardship education points' every 3 months. After 30 months [2.5 years], you'll get the "Indulgent Wastrel" trait. If you have it, you'll have to rack up 6000 points (that's 5 years) to improve it to "Thrifty Clerk ''. You don't lose progress when you shift focus, it just halts. If you take the "Chivalry" focus, you'll rank up in Prowess Education instead of Martial. This seemed appropriate. If your dynasty has the "Republican Education" Perk, and you take either the Wealth or Scholarship focus, you'll rank up your "Republican Education" instead. MORE FEATURES [olist] [*] Every time you get lifestyle XP, you also get "education progress points". [*] Gain 1000 "progress points" when an event gives you a lifestyle perk. [*] Lifestyle events now trigger more often (avg once every year, instead of 18 months). [*] Lifestyle events of your non-focused lifestyle also trigger, but very rarely (average of once every 60 months). This is to reflect that your life isn't only about your focus. Only 'common' events will trigger this way, not the uncommon/rare ones. [*] Spouses gain "education progress points". This is based on the events that the spouse triggers. When you choose skill-specific task, it is weighted for that education, but not exclusive (much like the side effects that happen). [*] An event will now fire when a new education level is attained, which draws your attention, and allows you to choose to focus elsewhere (resetting your life-focus) [*] Councillors also tank up XP based on council position (if they're also landed, this is *in addition* to their lifestyle XP). "Train Commanders" will increase prowess instead of martial, and "Increase Development" will advance "Republic Education" if it's available to the councillor's dynasty. [/olist] PLANNED FEATURES (this is sort of a 'roadmap'): [olist] [*] More interesting events surrounding education/lifestyle achievements. [*] Stop all XP accumulating once all 27 perks are unlocked. [*] Perk revamp [/olist] INPUT NEEDED This where I beg for your input on ideas I had. [olist] [*] The numbers are probably too high. 2.5/5/7.5/10 years for each rank is quite a lot. I am thinking on lowering them, but not sure how low. I would be happy for input. [*[ I may incorporate a game law about it, though these tend to break saves... [*] I am thinking on how to give "steps" on the way, small bonuses on accumulated points that both represent the growth of knowledge, and are non immersion-breaking indicators of progress. Again, all input will be helpful. [/olist] This is a sub-mod for a planned overhaul mod, so if anyone wants to jump on the bandwagon, I'm all for it. Feel free to use this and consider giving credit where it's due.

CHANGELOG

v3 - Released 2023-01-05

v2 - Released 2023-01-03

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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