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Classic Laws: Laws & More My obsession with bringing back CK2 into CK3 continues. This mod somewhat restores the law framework from CK2, where Crown Authority was split into several different laws, such as Title Revocation Law, Vassal War Declaration Law, etc. Crown Authority still exists, as removing it altogether would affect too many things like Factions. Instead you need to have the relevant Crown Authority level to then manually enact the other laws. i.e. You need to pass Limited Crown Authority to then be able to pass the first Title Revocation Law.This does make the game slightly harder, but some of us are masochists, haha. This mod is in active development, so there are a few placeholder laws that I want to add later, which are mostly additional to the ones from CK2 and are tailored for CK3 specifically. These are Religious policy, Cultural policy, Military Organization , and Administration. Combined with the existing laws, these will be able to make you really feel like your realm is modernizing, so that by the end of the game you have a strong centralized state which feels ready for the coming Renassiance. Of course, it's much easier to modernize a small kingdom than a huge map-spanning empire, so take that into consideration! Also since I have been using all my free time to actually MAKE the mod, I haven't been able to test it thoroughly. If you have any issues or suggestions please let me know in the comments. Vanilla files modified for this mod are: -gui/window_my_realm.gui -common/laws/00_realm_laws.txt So the mod won't be compatible with other mods that change these. : -Fixed Laws requiring a specific Crown Authority to be enacted rather than requiring a Specific Crown Authority or higher. -Laws now have their own 5-year cooldown separate from Crown Authority. 03/31/22: -Added Military Organization Reforms -Changed the names of Realm Centralization Reforms to be more immersive. -Realm Centralization Reforms don't provide as big of a bonus anymore, but now they also add development growth. 04/03/22: -Added Chinese translation, thanks to kennyS -Cleaned up tooltips Known Issues: -Incompatibility with GUI mods. Already in contact with UniUI modders. To do: -Add remaining laws (administrative, religious, and cultural reforms). -Calibrate opinion modifiers (vassals shouldn't much like the idea of their liege centralizing power at their own expense.) -Make it so Liberty factions can force characters to change Laws. -Other Language Translations
v6 - Released 2022-04-03
v5 - Released 2022-04-03
v4 - Released 2022-04-03
v3 - Released 2022-04-01
v2 - Released 2022-03-29
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS