AAG Trait Icons

SIZE

0.18MB

SUGGESTED GAME VERSION

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DESCRIPTION

Very simple, very light mod that tweaks priority Commander traits to be more visually distinct for easier spotting when scrolling through your commander list. They're not [I]glaringly[/i] obvious, hopefully enough to stand out when searching your commander's list, but not garishly sticking out on character panels. Traits chosen are just my opinion onwhat are useful. [b]Aggressive Attacker [/b] (+25% casualties) Very Minor, saturation boost on the blood. [b]Forder [/b] (no advantage loss crossing rivers) Blue [b]Logistician [/b] (+100% supplies) Green. [b]Sieger [/b] (faster siege times) Fiery Orange [b]Organizer [/b] (movement speed) Yellow. 1 other small tweak in that [b]congenital Lunatic [/b]trait now has a diamond background to make it distinct from the 'lifestyle' lunatic trait (circular background) as my brain sees the diamond and thinks inheritable. Very simple mod compatible with anything, will load over or be overwritten dependent on load order. However I wouldn't take my mod and this, as his traits are ALL more vibrant my edits don't scan at-a-glance as easily anymore, though if loaded after will work and still be a little bit more identifiable than vanilla. 1 change I did NOT make was to Reaver as I felt it was identifiable easily in vanilla. However I've provided an alternative: If you'd like to to use it simply browse to its location:gfxinterfaceicons raits and rename "reaverALT.dds"to "reaver.dds"imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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