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This mod places different resources on the map. Counties containing these resources can construct a specific Market building to exploit these goods and receive a bonus to taxes, while Dukes, Kings and Emperors (feudal or clan) get character bonuses depending on which and how many resources are present in their Realm. Every 1-2 years the game checks if the Ruler still controls the county containing a certain resource, otherwise the related bonus is removed. Please note: after the construction of a Market, it takes a few months to receive the bonus related to the resource. The Trade Goods are the following: -Cloth -Copper -Glass -Iron -Salt -Wine -Wool -Leather -Stone -Wood -Marble -Dyes -Silk -Cotton -Amber -Fur These resources are currently located in Europe, Middle East and North Africa. Due to the presence of a new building (Market) an additional construction slot has been added in the counties with resources. Compatible with all languages, although not yet translated (texts remain in English). The only file modified is "00_holdings". Mods adding new buildings are usually not compatible, there is a guide for this in the discussions.
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS