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Buildable Roads will add Roads to almost all holdings as a building option.
Not availabe in Wetlands without cranes innovation or Jungle without elephantry
Roads provide a few benefits at each level:
1.) - increased movement speed between the holding and all neighboring holdings
- increased development growth in the county
2.) + decreased building cost in the county
+ decreased building time in the county
+ Decreased road degradation
3.) + additional tax modifier in the county
4.) + increased control growth in the county
- decreased degradation
5.) + increased levy reinforcement rate in the county
6.) + decreased chance of degradation
7.) + increased supply limit
8.) + allows any troop to ford a river abutting this barony
There are also some requirements for each level:
1.) city planning innovation,
2.)
3.)
4.)
5.)cranes innovation
6.)
7.)
8.)
ADDITIONAL FEATURES:
Roads degrade over time somehow.
v2 - Released 2021-01-14
Basic mod initial test
REQUIREMENTS
Crusader Kings III
Full game
FORUM LINKS