Prisoners of War - a Mostly Mechanical Mod

SIZE

0.66MB

SUGGESTED GAME VERSION

*

5

DESCRIPTION

Updated for v1.9.*

Long gone are the days when prisoners teleported from a siege location deep in enemy territory to your own dungeons !

 

Prisoners of War adds a new layer of tactical choices : should you siege back your holding to negate the warscore from its occupation, or should your chase down the army that's taking away your heir, in the hope of liberating it before his capture can be leveraged in a call for peace ?

 

Prisoners of War is a Mostly Mechanical Mod

Commanders Assemble!

Commanders must be physically present at the location of the army - and will no longer teleport there.

 

When you appoint a Commander to lead your army, the Commander will have to actually travel there, making full use of the new travel system. The UI will display the estimated travel time to better inform your choice.

 

If the Commander is removed from their post (because the army is disbanded, merged, or stackwiped), they will head back home - with their Prisoners in tow.

 

By default, all travel events are disabled for traveling commanders, with a setting to turn them back on.

Prisoner Transfer

Characters imprisoned in battle, raids and sieges will be tied to the Commander that captured them, until the Commander reaches friendly territory (either by leading the army there, or by leaving the army to head home), and prisoners are transferred to the dungeon.

Should the army be defeated in battle before that happens, prisoners will be either liberated, or transferred to the army of their new jailor.

Changes:

Because the Prisoners are now tied to the Commander, and not the Army itself, to make use of the travel system, armies without Commanders can no longer make prisoners. This is a tradeoff for a much more robust system, with fewer bugs and weird situations

Prisoner Released Travel

All prisoners travel home upon release or escape.

By default, all travel events are disabled for returning prisoners, with a setting to turn them back on.

Compatibility

Prisoners of War requires Foundational Framework to work, and will be compatible with all supported mods.

If your mod has compatibility issues with Prisoners of War, please get in touch on our discord ![discord.gg].

 

 

Credits

This mod benefitted from the invaluable help of the CK3 Mod Co-op.

All remaining bugs are my own.

Russian translation by Vadim Kodeks

CHANGELOG

v1.0.5 - Released 2023-06-17

Updated for 1.9.* New features: Gather Commanders, Prisoner Release Travel

v1.0.4 - Released 2022-06-01

[b]Compatibility[/b] * Updated for Castle 1.6.0

v1.0.3 - Released 2022-03-15

Fixed French and Russian locs

v1.0.2 - Released 2022-03-10

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS