DEMD 1.2 Beta

SIZE

233.98MB

SUGGESTED GAME VERSION

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DESCRIPTION

Era and Innovation overhaul

There are now eight eras, each intending to last roughly one hundred years. Tech progress has also been overhauled, and is furthermore no longer gated by year whatsoever, except before 1066 for technical reasons.

 

The timeline is extended until 1550, with all the big and little things that entails (though some innovation event chains, most notably those related to the reformation and colonialism, are not in yet)

 

Communication Efficiency

A control growth/limit mechanic based on the holding's distance from the realm capital. Hoarding distant cities will be much less efficient, and condensed personal domains, rather than owning scattered holdings here and there, will be the promoted approach.

 

Men-at-Arms and Levy overhaul

Levies are no more. Each culture has at least 2 cultural MaA units, but we plan on continuing to add cultural units until no truly generic ones remain. Various exploits were fixed. The AI will field armies of balanced composition instead of the old mono armies. Men-at-arms are no longer capped - if you can afford them, you can have them. If.

 

The Mongols

The steppe boys will now be a dangerous global crisis indeed, which will gradually encroach on the world at large in most games if not stopped early, often reaching into Europe at their greatest extent.

 

Persia and other preplacements

Much of what was missing in DmD 1.0 on that front - is now in, and therefore the purple blob won't have nearly as easy a time, probably much to a particular someone's delight... maybe?

 

Other changes

I could spend a bunch of time writing out everything, but I'm pretty sure no one wants to have the long changelog delay the release, so that will (probably) be compiled later.

 

Important Notices

 

  • Wars cannot be declared for two years after game start. This is not currently mentioned anywhere in the UI, and the declare war button might still be glowing red, but all casus belli will be invalid.
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  • You cannot disband while at war (not counting your liege's wars). There is currently no UI tooltip explaining this.
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  • The English "threesome" & Armenian conquest fire as soon as the two year game start truce ends if each of the attackers are alive.
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  • There might be rough/unfinished localization in places. Some GUI elements might not be 100% clean. We made sure its nothing too glaring, but a beta is a beta.
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  • The mandatory "there might be bugs or unintended AI behavior that we are still unaware of or are but haven't fixed since it was not deemed an important enough issue"

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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