Goulash

SIZE

133.74MB

SUGGESTED GAME VERSION

*

5

DESCRIPTION

Mod aimed at improving hungarians and the Carpathian basin, with a mix of historical considerations and arbitrary changes.

 

 

Compatibility:

 

Achievements: not compatible.

 

Other mods: The mod changes many files, including physical map, landed titles, culture files, events, religion files, english localizations. Unless it's a small/focused mod, assume it's not compatible. One way to make sure is comparing included files, if there's overlap between mods, they won't work together.

 

 

Installation issues:

 

If the game crashes when launching with the mod enabled, instead of subscribing try installing it manually:

  • unsubscribe and uninstall the mod so it won't cause conflicts
  • press the download link, save the archive somewhere
  • unpack the contents of the archive to a new folder in mods directory (on Windows something like "C:Users<your username>DocumentsParadox InteractiveCrusader Kings IIImodgulyas")
  • copy the 'descriptor.mod' file to the mods directory, open the file and add 1 line to the end: path="mod/gulyas"
  • save the file, you should now be able to see the mod in the modlist
  • enable it for the playset you want it applied to, launch the game with the playset

Alternatively you can subscribe to it on steam workshop (id: 2950569561, or search 'Gulyás'), I tested it there and it works flawlessly.

 

 

Version history:

 

v0.2.1:

  • added missing terrain objects generated by map editor, this should fix misplaced trees and rushes
  • moved d_visegrad duchy building slot to capital county
  • changed magyar and hungarian traditions
  • increased cultural acceptance between poles and hungarians

v0.2:

  • frogleap for game version compatibility (1.4.4 -> 1.8.1): fixed all crashes caused when using mod with latest game version, merged the campaign map
  • cleaned up files to remove unnecessary clutter, expect a smaller storage footprint
  • introduced a mythical hungarian beast to the game

v0.1:

  • changes to the topography of Carpathian basin (wetlands around Duna and Tisza rivers, more farmlands, moved some hills/forests around)
  • moved Hungarian capital from Visegrád to Székesfehérvár
  • switched de jure Croatia from Byzantine to Carpathian empire (Croatia was in a personal union with Hungary for most of the game's timeline)
  • renamed early hungarian culture to 'magyar' (it's more consistent with how other early cultures ie. anglo-saxons have modern spelling + I feel like archaic spelling is more immersion breaking)
  • anachronistic early hungarian names replaced with appropriate pagan names
  • anachronistic early hungarian dynasty names replaced with known hungarian (and allied) tribe names
  • changed dynasty location prefix to 'of' (the vanilla 'a' makes no sense, if the game ever implements a dynasty location suffix, will use 'i', untill then the the English alternative is less immersion breaking)
  • changed the way hungarians settle in the Carpathian basin upon successful conquest: hungarians will settle randomly, preferring fertile lands (+50% chance for every barony) and open plains (+30%), with a smaller (+10%) modifier for woodlands and counties with avar culture
  • moved holy sites: Pest->Esztergom, Kerch->Vereckei pass
  • made it possible to raid with warmonger religious tenet
  • changed color of hungarian culture, taltosist religion, Kingdom of Hungary and Empire of Carpathia (totally arbitrary)

 

Planned changes:

  • consider more changes to topography
  • consider implementing a gyepű/march system (ie. extreme attrition for invaders on border baronies, including internal borders)
  • consider revising county borders + settlement names/positions
  • consider adding more mines (gold in Selmecbanya/Bestztercebanya, salt in Torda)
  • revise historic characters for early period
  • revise christian hungarian names and dynasties
  • consider adding more cultures (kabars, szekelys, jasz, transylvanian saxons), decisions/events to settle them in the kingdom
  • improve raiding over land
  • localization

 

Feel free to provide feedback and suggest improvements.

CHANGELOG

v0.2.1 - Released 2023-03-22

added missing terrain objects generated by map editor, this should fix misplaced trees and rushes moved d_visegrad duchy building slot to capital county changed magyar and hungarian traditions increased cultural acceptance between poles and hungarians

v0.2 - Released 2023-03-21

- frogleap for game version compatibility (1.4.4 -> 1.8.1): fixed all crashes caused when using mod with latest game version, merged the campaign map - cleaned up files to remove unnecessary clutter, expect a smaller storage footprint - introduced a mythical hungarian monster to the game

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS