Adoption Options

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0.83MB

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pengoyo
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DESCRIPTION
This mod adds adoption (both a character interaction and a decision) to the game via new doctrines and cultural traditions. Depending on your doctrines and traditions you can adopt other characters via an interaction or a decision. The AI is also able to adopt if their faith/culture allows.

Adoption Doctrines:

Prevalence of Adoption:

Forbidden: Used if game rule is set to no adoptions

Illegitimate: Can adopt, but restrictions on it and negative opinion associated with it

Rare: Can adopt, but restrictions on it (see 2nd image)

Uncommon: Can adopt as long as you don't displace your proper heir. No renown cost

Common: Adoptions are more common. No renown or prestige cost

Type of Adoption:

Lowborn: Can adopt lowborns. Cannot adopt rulers or their descendants

Familial: Can adopt those related to you or lowborns Cannot adopt rulers or their descendants

Noble: Can adopt regardless of dynasty. Cannot adopt rulers or their descendants

Ruler: Can adopt regardless of dynasty, even rulers and their descendants

Restriction on the Adoptee:

Orphan Child: Must be a child with no parents and at least 15 years younger

Children: Must be a child at least 15 years younger

Children and Young Adults: Must be at least 15 years younger

Children and Adults: Must be younger

Cultural Traditions:

African Fosterage: Available to most Sub-Saharan Africa cultures. It gives benefits to adoption and guardianship in addition to legitimizing adoption and making it more common

Ritual Succession: Available to Han, Malvi, and Rajasthani, plus cultures with mystical ancestors. It gives the benefits of the Mystical Ancestors Tradition in addition to legitimizing adoption

Roman Legacy: Available to Greek and Roman descended cultures. It gives the benefits of the Eastern Roman Legacy Tradition in addition to legitimizing adoption

Familial Adoptions: Available to all cultures. It gives the effects of the Uncommon Familial Child Adoption doctrines

Noble Adoptions: Available to all cultures. It gives the effects of the Common Noble Child and Young Adult Adoption doctrines

If a character's faith and culture both enable adoption, then they are affected by the least restrictive rules in each category.

Game Rules:

There is a game rule for enabling your starting faith to have various levels of adoption enabled on game start.

This is also a game rule that has various faiths and cultures start with a level of adoption that they had historically (this is on by default). Affected by this are the Akom, Hellenist, Hindu, Orisha, Siguism, and Taoist faiths; as well as, the Akan, Ewe, Greek, Guan, Gur, Han, Igbo, Malinke, Malvi, Rajasthani, Roman, Serer, and Yoruba cultures.

Finally there are game rules that enable orphans from the orphanage to be created using the genetic of the adopters and to enable bloodline descendant traits to be passed down via adoption.

Other Features:

Same-sex couples now enter into primolineal and ultimolineal marriages (older and younger partner dominant marriages). This is used to determine whose house the adopted children will be under.

The adoption iteration interface that allows you to use hooks, bribes, and alliance offers when adopting. You can also now choose which spouse you are adopting with if polygamous.

When visiting an orphanage you have control over which orphanage you visit and thus sex, faith, and culture of the orphans you are presented with. For orphanages outside your capital, you travel their using the travel mechanics introduce with T&T.

You can disinherit lowborns adopted children for no renown (and no prestige/general opinion penalty if they are also your child and not an adult).

CHANGELOG
v24 - Released 2023-09-21
-No longer considered available while adopting -Alliance information now correctly appears when arranging a marriage -Fixed same-sex marriages between courtiers not always ending up in the correct court -Effect of Groomed to rule perk hidden if adopting (though still applied) -Asexuals can now adopt if same-sex relations are allowed (proxy for general acceptance of non-heterosexuality) -Fixed marriage proposal UI buttons sometimes not being clickable due to being outside the window -Street urchin event now uses the mod's adoption mechanics -Reworked trigger for adopting via events to be more relaxed than via interaction -Can now visit orphanage by yourself (if you meet the requirements) -Can now adopt if not dynast and it costs renown (there are limits on the AI in this case) -Added missing localisation when adopting by yourself -Fixed some minor error log bugs
v23 - Released 2023-09-15
-Updated for patch 1.10.2 -Added adopted children to more family triggers -Fixed trigger in the renown cost of the visit orphanage decision -Improved UI for same-sex couples that adopt and children of same-sex couples -Fixed transfer of adopted child between courts when adopter is not a ruler -Characters in your location, but not your court, will now join your court when adopted -Improved proper heir trigger to make more efficient -Improved displacement trigger to make more accurate and more efficient -Unlanded characters in same-sex marriages more likely to adopt if heir to a title -AI will avoid same-sex marriages with the exact same ages as the lineality cannot be properly displayed in the UI -AI more likely to adopt many children if they have multiple same-sex spouses -Decreased chance of bordergore due to AI accepting unfavourable same-sex marriages -Reworked the tooltip showing all the adoption effects to be more concise, especially if adopting multiple in the orphanage event -Tweaked some opinions related to adopting -If adopting multiple children at once via the orphanage, you now get a discount on the amount of prestige and renown (paying the the amount you would normally pay for 2 children, instead of 3) -Decreased size of mod (removed stored images)
v22 - Released 2023-09-09
-Fixed check on adopting descendants of rulers to not include the one adopting, so a ruler can adopt their own children of concubines -Fixed bug preventing child of concubine trait from not being removed on adoption
v21 - Released 2023-09-06
-Fixed 2 improperly set up triggers
v20 - Released 2023-09-06
-Wolof added to the list of cultures with African Fosterage -Hostage adoption event now uses mod's adoption system
v19 - Released 2023-09-05
-Updated for 1.10 -Reworked adoption doctrines and cultural traditions (and all the logic and localisation related to it) -Hinduism now has its own style of adoption on game start -Eunuchs can now adopt -If you can adopt then you have access to the visit orphanage decision -Fixed spelling mistakes -Improved logic around adopting spouse's children -Familial adoption now allows adopting the children of your spouse -Groomed to Rule perk is now properly applied to all adopted children -Fixed decision to create cadet branches to work with primolineal and ultimolineal marriages -Blood Father modifier now affects orphans if genetic is enabled -Improved the inheritance of traits with blood legacy 1 if genetics is enabled for orphans -Older orphans more likely to have interesting traits -Slightly increased chances of rulers adopting if they have less than 2 children or no proper gender heir -Travel plan to orphanage properly pauses while at the orphanage in MP -Can now directly switch out cultural tradition without adoption for version of cultural tradition with adoption -Fixed bug that would prevent the 2nd parent in same-sex marriages from passing on their titles if they did not have a parent -Added game rule filter for adoption related game rules -Fixed log error related to secondary_recipient not always existing when using the adoption interaction -Adults care less about not having parents
v18 - Released 2023-07-04
-Courtiers will now bring adopted children back to their liege's court -Biological fathers are created for adopted children without a father to reduce inbreeding
v17 - Released 2023-06-23
-Updated for 1.9.2.1 -Compatible with Gamerule Gadget -Added missing localization for primolineal/ultimolineal betrothals in the character window -Fixed visual bug where marrying betrothed characters would sometimes show the wrong marriage type -Fixed same-sex couples sometimes ending up in the wrong court -Improved AI's ability to recognize those in the line of succession when considering lineality
v16 - Released 2023-06-05
-Non-ruler AI can now visting an orphanage -Improvements to lineality weighting for same-sex marriages and marriages in equal gender realms (and more inline with each other) -Increased weighting against marrying off heirs with incorecct lineality by one stag and now includes 4th in line -If game rules allow, AI in equal gender realms more likley to marry granddaughters matrilineally -Fixed bug preventing lineality from changing for same-sex betrothal that are broken and remade with the opposite lineality
v15 - Released 2023-06-02
-fixed it so same-sex marriages created via event now have a dominant and subordinate partner -fixed bug that prevented dominant subordiant relation not always being removed -fixed bug that prevented 2nd parent from being removed if child is re-adopted -made dominance/subordinance system more robust to other mods overwiting the same files
v14 - Released 2023-05-31
-Updated for 1.9.1 -Enabled achievements for all game rules added by this mod
v13 - Released 2023-05-20
-added some missing localizations
v12 - Released 2023-05-20
-added primolineal and ultimolineal for same sex marriages including teaching the ai how to use it -improved marriage interface to mention who will be able to adopt -ToTo event now uses mod's adoption system
v11 - Released 2023-05-15
-Fixed check for pregancny for visit orphanage decision
v10 - Released 2023-05-13
-Updated for 1.9 -Visit orphanage decision uses travel system when adopting outside of the capital -Added new level to adoption doctrine -Rebalanced piety for doctrines
v9 - Released 2023-04-20
-Cleaned up some code
v8 - Released 2023-03-01
v7 - Released 2023-02-02
v6 - Released 2023-02-02
v5 - Released 2023-01-23
v4 - Released 2023-01-10
v3 - Released 2023-01-10
v2 - Released 2022-12-03

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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