Extra Tenets to Doctrines

SIZE

0.23MB

SUGGESTED GAME VERSION

*

Tatzuro
Download mod

594 Subscribers

5

DESCRIPTION

Updates

6.12.2021 - Initial compatibility update for 1.4.x.

 

4.19.2021 - Minor cleanup of localization using tricks I've learned via other mod projects.

 

3.18.2021 - Initial compatibility update for 1.3.x.

 

11.24.2020 - Updated to show as compatible with 1.2.x. Using global variables, the mod is now capable of checking whether the fix religions effect ran at the start of the game. If it did not, the "Fix Religions" decision will be available which will mimic this effect. The intent is to allow this mod to be added to existing saves. If you had a previous version of this mod running in your game, this decision will also appear, but activating it should have no effect (the chain of "if-then"s in the scripted effect prevents the mod from adding the same doctrine twice, or changing doctrines that are already as they should be). You can activate it yourself or the AI will likely do so within one year. Also updated the Revive Táltosism decision such that when activated, you can replace One True Faith with a Syncretism doctrine rather than removing Astrology.

 

Description

This is intended as a "lite" mod which offers a near-vanilla experience. The mod changes several religious tenets into doctrines, allowing more flexibility in your choice of core tenets. To do this, it also creates three new categories for doctrines. The following tenets are affected:

 

  • Divine Marriage is now a Consanguinity doctrine.
  • Polyamory is now a new type of doctrine in the Marriage group called "Relationships". A new default state for this doctrine slot is added, which every faith has at game's start, called "Holy Matrimony", which gives +10 Spouse opinion to all followers.
  • All syncretism tenets are now a new type of doctrine in the Main group called "Syncretism". A new default state for this doctrine slot is added, which every faith without a syncretism tenet has at game's start, called "One True Faith". One True Faith gives +5 Same Faith opinion to all followers.
  • There's a new doctrine in the crime category, "View on Nudity". There are three options here, "Full Nudity", which is what you'd expect from Natural Primitivism, "Naked Priests", which is basically lifted from the game's Digambara faith, and "None", the default for all other faiths. This is actually coded into the base game, just moved out of the special category and into a doctrine you can actually select, with other options available.

 

Existing faiths have been adjusted to reflect these new additions.

  • Messalian now has the Asceticism tenet.
  • The two Zororastrian faiths that had "Divine Marriage" now have Communal Identity.
  • All faiths with Syncretist tenets now have the Adaptive tenet, except for the Yazidi faiths, each of which received a unique tenet in its place.
  • All faiths (without Polyamory) begin with the Holy Matrimony doctrine.
  • All non-syncretist faiths begin with the One True Faith doctrine.
  • All faiths that had Natural Primitivism have the Full Nudity doctrine.
  • The Digambara faith has the Naked Priests doctrine.
  • All other faiths have the default "None" doctrine for their View on Nudity.
  • -If these effects do not occur at the beginning of the game (as is standard behavior), they can be fired manually via decision. This allows you to add the mod to an existing save.

 

Compatibility:

  • Affects the following database entries:
  • -revive_magyar_paganism_decision
  • -doctrine_core_tenets
  • -doctrine_consanguinity
  • -nudity_doctrine
  • Mods that also affect those database entries are likely not compatible. Unfortunately I know of no way to affect doctrine_core_tenets without overwriting the whole thing. This means mods that add or change Tenets are incompatible, however, most mods that add or change Doctrines should be compatible unless they specifically alter doctrine_consanguinity or nudity_doctrine.
  • Mods that add new religions or have cosmetic changes like new icons should be compatible provided they don't affect the above things.

 

Thank you.

This is my first Crusader Kings 3 mod, and I'm always open to feedback. Modding this game is going to be a learning experience for me, as while I've modded other games, I haven't done much on Paradox games and their scripting system is very new to me. Plus, the workshop is fiddly as all heck. I'm rolling with it though, so please, all comments, good and bad, are welcome.

CHANGELOG

v3 - Released 2022-12-02

Updated Magyar Paganism decision to sync with 1.7.x.

v2 - Released 2022-02-16

Update to 1.5 Royal Court DLC

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


FORUM LINKS