Succession Expanded

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DESCRIPTION
Introduces a selelction of new elective succession laws: Imperial Elective, Mongolic Succession, Royal Elective, Mahestan Elective, Outremer Elective, and Eldership Elective.


Modifies the existing elective laws by allowing them to carry over to newly founded titles, applies them to historically appropriate duchy titles, and fixes a series of vanilla bugs.
Incorporates the Salic Law Mod and applies Male Only succession to the appropriate cultures and titles at game start.


Modifies Restore the Carolingian Borders and Restore the Holy Roman Empire decisions to match with our new historical changes.


Adds a "Historical" game rule which activates a series of events representing the division of Louis the German's territory between his sons. The game will simulate the succession of his sons to their appropriate kingdoms and assign elective laws around the appropriate dates when certain conditions are met.


Imperial Elective


Drawing on the elaborate legal inheritance laws of the Eastern Romans, the Imperial Elective is a special succession type available only to the Byzantine Empire and the Roman Empire titles. Emperors may assign their heir as a Despot in order to boost their candidate score, thus further securing their succession to the throne.


Mongolic (Kurultai) Elective
Mongolic Elective, based on the historical Kurultai, is open to Kingdom and Empire tier titles if you are a member of the Mongolic or Turkish culture groups.


Royal Elective
Based loosely on the Inheritance systems of medieval kingdoms such as Poland, Hungary, and Aragon. This law centralizes inheritance within the family at the cost of vassal opinion.


Mahestan Elective
For those who enjoy the challenge of restoring Zoroastrian rule to Persia, this is the succession type for you. Only usable by characters who are both Zoroastrian and of the Persian culture group, this succession aims to represent the ancient successive practice of the Sassanid Empire. The Mahestan will value closeness to the current shah, piety, and good virtues.


Outremer Elective
Outremer Elective is based on the crusader concept of Proximity by Blood and the notion of the King being the first among equals. Unique to Outremer culture.


Eldership
Representing the role tribal elders played in the role of leadership, Eldership is accessible and applied on game start to the Vidilist Baltic states and West African rulers. Elders are based on age and high learning skill.


Feudal Elective Additions
An additional features added to Feudal Elective is the addition of Co-Kingship. Taking this major decision simulates the consolidation of power by the French kings and their appointment of Co-Kings to secure succession. The decision stabilizes your succession but comes at a cost. It able to be used when Hereditary Rule is research in the tech list.


What mods are incompatible with this one?
Succession Expanded was made with compatibility in mind. Mods that add new governments to the same titles or cultures affected by this mod will be incompatible and require a compatch.


Is it save-game compatible?
No. The proper title laws will not be assigned and historical events will not fire unless a new game is started.
CHANGELOG
v14 - Released 2023-06-29
1.9.X - Lance Full Patch Notes Tours & Tournaments Optimization Project: - EPE script re-written for better optimization and quality of life - Many EPE models were remodeled or optimized for better performance and visuals Cut Content and Optimization: The content that is current absent/cut from EPE awaiting optimization and may return at a later date is the following: - Western European Helmets - Cuman Headwear and Clothes - Late Medieval Great Helms - Gjermundbu Viking Helmet - Karling Frankish Headgear - Merovingian Frankish Headgear - Italian Pattern Clothes - Italian Republic Clothes - Siculo-Norman War Headgear - French Pattern Clothes - Sahelian Clothing and Patterns - South Indian Patterns - HRE Imperial Crowns - East African Clothing Patterns - Byzantine Imperial Armor - Spymaster Outfit - Khazar War Helmet - Misc Crowns and Easter Egg Content Added Content 1.9.X: Optimization and Redesigns - Numerous assets remodeled and optimized for smaller poly counts and better textures - Chinese Assets completed redone and expanded - Crown of Charlemagne redesigned Added Content 1.9.2.1: Cosmetics and Barbershop Edits - Cosmetics re-added to EPE - Barbershop modified to allow for more categories to fit on screen. (Better Barbershop Users - load Better Barbershop AFTER EPE; meaning below it in launcher) Bug Fixes: - Added era transition modifiers to Crusader Armor and Headgear so that it spawns in the appropriate eras (After roughly 1150 AD in-game) - Fixed Northern Lords Legwear so that the model does not possess graphical errors - East Slavs now wear royalty headgear at imperial tier instead of the vanilla Byzantine imperial headwear Ethnicity Templates: - Assorted edits to many templates to better fit with mesh and animation edits in 1.9 - Added more French templates - Added more German templates - Added more Kashmiri templates DNA Edits: - Modified newly added permenant DNAs to fall within EPE values
v13 - Released 2023-05-19
update 13
v12 - Released 2022-10-04
update 12
v11 - Released 2022-09-26
-Fixed title law clearing when it should. - Male Only Scripted Effect Fixed - Baden goes to right holder if Historical Succession is active.
v10 - Released 2022-07-28
########################## Succession Expanded: Castle Update/ Fate of Iberia ########################## Bug Fixes: -Mod brought in line with vanilla modifiers New Content: -Despot position replaced in favor of new Co-Emperor Court Position -Co-Emperor Court Position Added Co-Emperor's will be appointed by AI and players alike and the position boosts the holders prestige and reduces some of the Emperor's stress if the person is qualified for the job. It also raises and lowers vassal opinion based on their aptitude. The Co-Emperor will be able to sire Born in the Purple children. Be careful, revoking the Co-Emperor position is likely to make the former holder despise you and increases tyranny dramatically. More features will be added to this position in the future. -Male Only Title Law added to starting Byzantine duchies in 867 and 1066. Fixed Incorrect Localization if de jure Germania does not exist for Restore the Carolingian Borders decision. Updated to fix compatibility with Culture Expanded. -Adapted to fit new cultures in Culture Expanded -Changes de jure Alemannia if Culture Expanded is active.
v9 - Released 2022-04-29
Russian translation
v8 - Released 2022-03-23
1.5.1.1 Version #
v7 - Released 2022-03-11
-Brought mod in line with 1.5.1 update. -Removed StA variables, no longer needed.
v6 - Released 2022-02-18
Version # Update
v5 - Released 2022-02-14
update 5
v4 - Released 2022-02-14
Patch Notes: 1.1 - RC Update ############################## -Outremer Succession is now unlocked via a new fully stylized tradition available to Catholic crusader kings. -Imperial Succession is now available to emperors with the Byzantine traditions tradition -The Kurultai is now an innovation available in the Greater Steppe Region and initially unlocked by the Mongolic peoples who live there. -Mahestan now requires someone to actually bring back Zororastianism as the Sayoshant. -A few modifiers were adjusted to be in line with RC -nonvalid title laws won't be shown in the title laws window including vanilla successions -Old startup errors were destroyed -Fixed Minor bracket error.
v3 - Released 2021-12-11
Ported the adopt Outremer decision from it's original mod. Should no longer be required to be French, alongside getting the succession for free. Typos corrected Added missing descriptions for modifiers Eldership requirements simplified to just needing ancestor worship to pass
v2 - Released 2021-11-16
Russian translation

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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