UnOfficial Expansion By Oddy #1

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***EXTREME ALPHA***STABLE***REPORT BUGS/PROVIDE FEEDBACK***ON-GOING** ***EXTREME ALPHA***STABLE***REPORT BUGS/PROVIDE FEEDBACK***ON-GOING** **MULTIPLAYER COMPATIBLE = YES** Designate Your Heir! As Anyone! YES! Finally! Vassals You Are KNIGHTS! All Landed Vassals are now also your Knights/Champions regardless of rank in addition to the normal knight recruiting process. Peasant Factions are lowered and require a leader. MORE BUILDING SPACES UNLOCKED! Enjoy being able to upgrade your counties to their FULL POTENTIAL by having enough build space for ALL BUILDINGS! Dwarf & Giant uniquely adjusted. Populist Factions are lowered and require a leader. Completely redesigned Holy Orders, Mercenary Bands and Republics to grow, declare war and take their own territory in their own interests. Re-designed Tribes to make castles, cities and temples valid holdings. Genghis Khan event significantly buffed and troops now are inherited by his successor. This is now a significant event that will effect you world wide. 5 Core Tenets now unlocked when reforming or creating a new faith. ALL TENETS unlocked for all religions, new tenets added. More to be added in the near future. Everyone is able to designate their heir regardless of religion or government. Excludes governments who vote for the new heir. Cost to designate your heir reduced from 1000 prestige to 10 prestige. UPDATES: 01/18/2022: Update to vladimir the impaler, rebalancing testing. 01/18/2022: Update to dwarf trait description. 01/18/2022: Multiple bug fixes, Giant trait re-balancing, Vlad the Impaler re-balancing. 01/17/2022: Removed inherit chance that was accidently added to the "Great conquerer - Vlad The Impaler" trait. 01/17/2022: Lowered "Order Member" trait levy size & Vlad The Impaler levy size. 01/16/2022: some other small changes i did and forgot before writing this. 01/16/2022: Holy Order members can now Marry but not inherit. 01/16/2022: Re-adjusted Peasant Leader cost & Giant Trait. 01/16/2022: Giant trait re-adjusted. Is now use-able but comes at a high cost as it should. Will continue to watch and re-balance as needed. 01/15/2022: War Elephants now again unlocked for anyone who can use camels. This was removed in rollback 01/15/2022: Fixed designate heir unlocking it again for everyone. Reduced cost again from 1000 prestige to 10 prestife. 01/15/2021: RELIGION UPDATE: All Religions now have 5 core tenets unlocked when REFORMED or NEW FAITH is created. Changes have been made to WARMONGER along with unlocking all tenets for all religions, and adding new ones. Expect more updates with more unique religious tenets in the near future. Enjoy! 01/14/2022: *Mod Stability Fix Rollback* 01/14/2022: Bubonic Plague occurence slightly increased. Bubonic Plague added to ruler designer. Enjoy. 01/11/2022: Lowered Cost to designate heir to 10 prestige instead of 1000 prestige. 01/11/2022: Enabled playing Theocracies & Republics (Republics seems to work fine, theocracies are still a bit screwy due to inheritance, still being worked on) 01/11/2022: More bug fixes regarding decisions and such. They should all be displayed properly now. 01/06/2022: Small bug fixes. 01/03/2022: More personality traits made congenital for realism. 01/03/2022: End game boss trait added back to custom menu to allow you to make your own end game boss grow naturally. "Vladimir The Impaler" Trait. 01/03/2022: More Building Slots mod integrated into this one 01/03/2022: Various Changes to Mercenary Company and Holy Order internal workings including Sucession Laws. 01/03/2022: THEOCRACIES DISABLED - until fixed properly. 01/03/2022: KNIGHTS UPDATE! ALL VASSALS, LANDED SHALL NOW BE KNIGHTS/CHAMPIONS Etc... They will fight for the crown and be made worth a damn! This is including of course being able to recruit knights like normal, this is in-addition to. 01/03/2022: SUCCESSION UPDATE! You can now designate your heir Crown > Succession > Designate heir as anyone, tribal, fuedal, whatever, everyone can do it. EXCLUDES SITUATIONS LIKE HRE Where the succession law is voting based. In those cases you need to get rid of the special succession type. 01/02/2022: Removed "CANNOT CREATE NEW FAITH/REFORM IF YOU ARE THE HEAD OF FAITH" requirement. Enjoy. 01/02/2022: Removed Land consideration to potential knights. 01/02/2022: AI is more likely to make alliances and mid-war alliances. 12/31/2021: All cultures who can recruit Camel Riders can now recruit War Elephants as well. Completely AI Military Intelligence re-mastered making smarter more difficult opponents using more human-like tactics in war. 12/26/2021: Added Hard difficulty increases the warlike behavior of the AI Play as Theocracy mod has been integrated into the mod. Thank you rossobianco for all your hard work. Greek Gods & Titans by Oddyseous (me) has been integrated into this mod adding Greek God blood traits and a end game boss trait to more naturally create a random end game boss in the world. The full amount of features it adds is listed here: Adds 49 traits related to the major the Greek gods, Titans and Heroes to the game. ( More to be added) Completely stand alone and compatible. *HUGE BALANCE UPDATE 12/24/2021* Balanced assuming you play by standard ironman rules allowing 400 points to be used in the character creation screen. *12/24/2021* Updated end boss trait AI Intelligence making him extremely war like. Pro Tip Single & Multiplayer games: In character creation before the start of the game, create a ruler using the endboss trait (no name 1 million points bottom of the list red) to create your own end game monster bosses and let them naturally grow to power or start out powerful and slowly consume the world. Traits: The traits are congenital and can therefore be inherited. Have fun forging a pure bloodline ;) There are 3 tiers for most of the 17 implemented blood lines Chances: 1% chance for anyone born to inherit these new traits. This gets "multiplied" by 17 as there are 17 new trait groups. Normal rules apply. Here's a guide if you want to know more :) Balance: Continuing process Compatibility: Not compatible with Greek Gods traits by Caracus Dwarf: Dwarf trait has been buffed with it's creation cost raised and it's chance lowered. Giant: Giant trait has been buffed with it's creation cost raised and it's chance lowered. All Greek God Traits: Re-balanced and cost added/changed. Religion Changes: Ashari Sunni now has Communion and Warmonger (5 tenets) Hellenism now has Communion and Warmonger (5 tenets), unrestricted marriage is now the default. The major naked Indian religion now has warmonger and communion, removed peaceful, 4 tenets. UPDATES: 12/25/2021 Peasant revolts are now less common and require an actual leader 12/25/2021 Theocracies, Mercenary Bands, Republics and Holy Orders all now will function fully, raid, grow, attempt to reform the religion, marry, declare their own wars, etc... 12/27/2021 Bubonic Plague will now be randomly created in characters at a very low rate, will be adjusted as needed. 12/27/2021 Greek god traits level 1 ONLY shown in character creation menu Removed OP traits from character creation menu. End game boss trait is still NOT INHERITABLE. It's red, with no name, and OP stats, you'll notice it if you see it
CHANGELOG
v32 - Released 2022-01-19
v31 - Released 2022-01-18
v30 - Released 2022-01-18
v29 - Released 2022-01-18
v28 - Released 2022-01-17
v27 - Released 2022-01-17
v26 - Released 2022-01-16
v25 - Released 2022-01-15
v24 - Released 2022-01-15
v23 - Released 2022-01-15
v22 - Released 2022-01-15
v21 - Released 2022-01-14
v20 - Released 2022-01-14
v19 - Released 2022-01-11
v18 - Released 2022-01-11
v17 - Released 2022-01-07
v16 - Released 2022-01-05
v15 - Released 2022-01-05
v14 - Released 2022-01-05
v13 - Released 2022-01-03
v12 - Released 2022-01-03
v11 - Released 2022-01-03
v10 - Released 2022-01-03
v9 - Released 2022-01-03
v8 - Released 2022-01-03
v7 - Released 2022-01-03
v6 - Released 2022-01-03
v5 - Released 2022-01-01
v4 - Released 2022-01-01
v3 - Released 2021-12-31
v2 - Released 2021-12-31

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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