Godherja: Artifact Module

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0.6MB

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DESCRIPTION

The [i]Godherja: The Dying World[/i] team is proud to present our first mini-module: Artifacts. While creating [i]Godherja[/i], we have pushed innovation in order to create unique gameplay systems for our mod. However, we believe in the Cathedral modding model, and want to present our features for the community to use and expand on however they see fit. With that in mind, we are going to be releasing several of our custom features as mini mods for other modders to use or for normal players to enjoy. All [i]Godherja[/i] modules are free to use by all other modders, we only ask that the [i]Godherja: The Dying World[/i] team is credited in the description of any releases using the system. If you wish to expand on the Artifacts system for vanilla and want to see your work in the module, we will be interested in incorporating any high quality expansions within it. Full documentation for the module can be found in its download folder. [h1]Features[/h1] The Artifact module includes: - 3 Historical Artifacts (the Reichskrone, the Iron Crown of Lombardy, and the Imperial Diadem) - Artifacts can appear on character models (currently only the Reichskrone) - Create your own artifacts - Find artifacts through certain events - Steal artifacts from enemies in raids or wars - Full documentation for modders [h1]Future Features[/h1] Not all of these features may make it in game, but we are currently looking into adding: - Renaming artifacts - New historical artifacts - New events for gaining or losing artifacts - New variations of craftable artifacts - Code cleanup and further modulization for modders If you are a 3d modeler, we are also interested in possibly adding models for various artifacts. Please contact me if interested. The Dying World[/i] is a Game Mod for Crusader Kings III that is set in a dark fantasy world poised on the edge of the end times. After killing their god in ancient times, humanity has once again shaken the fabrics of reality through the use of world-shattering magics. The world is now dying, and as tribes migrate to the last lands of man and ancient empires crumble, reality itself hangs in the balance. Will you save the world, or end it? [i]Godherja[/i] is an ambitious dark fantasy total conversion mod for [i]Crusader Kings III[/i]. Play in dozens of unique cultures, religions, or as hundreds of interesting characters while interacting with tons of new gameplay features such as adventuring or magic. [i]Godherja[/i] supplies the players with a deep and fleshed out setting with a compelling narrative of its own, along with an expanded gameplay sandbox that all [i]Crusader Kings III[/i] will be sure to enjoy. Come join our Discord here: Our Reddit here: / And support us and our modules through Patreon here:godherja Subscribers can get cool things such as the ability to design a character or add names into the name lists! [h1]Upcoming Modules[/h1] The next modules currently planned for release are: - Kill List - Duels - Coronations - Magic Long term modules may include: - Regencies and Puppets - Merchant Republics - Societies [h1]Credits and Support[/h1] ThePinkPanzer CPR Mpjama Piemantheman Gnarwolf Claystead Fillmore Krakening Admiral Ackbar -  And our extremely kind and generous community. If you would like to support me personally or join my community, you can find me here: Patreon:

REQUIREMENTS

Crusader Kings III

Crusader Kings III

Full game


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