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Traits Reworked comprehensively overhauls all the traits in Imperator: Rome with the goal of creating a more immersive, cohesive and impactful cast of characters. Virtually every trait has been reworked so that it will impact every level of gameplay:
Known Issues:
Traits that affect health, loyalty chance and popularity that only show 0.02 actually increase it by 0.025.
Some trait effects, such as local religion happiness or holding income modifier do not have icons. Far as I can tell, this is because they currently lack them ingame.
Testing has been sparse; enough to determine if it is working. There shouldn't be any bugs that are serious, but some of the effects might be not be WAD (I noticed, for example, that a trait that increased cohort starting experience awarded both the local and country modifiers when recruiting in a province with a suitable governor, so that was axed) and the balance might not be the best. Any feedback on these would be appreciated.
REQUIREMENTS
Imperator Rome
Full game
FORUM LINKS