Emperor: Invincible : fix

SIZE

251.6MB

SUGGESTED GAME VERSION

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DESCRIPTION
Imperator: Invictus is a grand modpack and community update to Imperator: Rome, also found on PDX store here

https://mods-paradoxplaza-here.info/

(Not achievement compatible, works on Ironman)

For Mac Users, please use this version: here.

Major mod features: V1.5f - Dies Natalis

A vastly improved AI based upon Glavius' work

Custom Achievement System

Map expansions in North-Africa, East-Africa, European Steppes, Maldives and more

Reworked map setup in: Arabia, Iberia, the Balkans, Germania , Sardinia, Ukraine and East-Africa with several new nation tags

Added Lake Tritonis/Bazensis (Tunisia) and the Marib Dam (Yemen) physically to the map

Added several wonders (with 3d models) including the Second Temple, the Marib Dam, Athenian Acropolis and the Ziggurat of Ur

Dynamic food production and consumption system with varied Seasons and increased importance

A total rebalance/rework of all Buildings

A total rebalance of Military Units (including cultural names)

A total rebalance of Wonders

A total rebalance of Laws

Added the Spearmen unit type

Added 8 new tradegoods: Cedar, Sugar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium

Historical Galatian invasion decisions and events (mission tree is under development)

Historical but dynamic Mauryan collapse

Historical but dynamic Parthian invasion

Optional Gamerules for the Reworked Diadochi CB and Dynastic Names for the Diadochi

Tons of new Mission trees (list is below)

A dynamic character Background art system

Dozens of new Schemes, Ambitions and Character interactions

Regency mechanic allowing Rulers to command legions

Spartan Diarchy reflecting Sparta’s historical government form of 2 Kings.

Tons of new custom art for Deities, Cities, Wonders and more

Flavour events for Kemetics and Germanics (60+)

Larger revolts for when other provinces are close to rebelling

Added tons of Deities to forgotten religions

Added tons of Treasures spread around the World

Dynamic tech spread for Tribes

Decisions to build up rare tradegoods

7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and locusts

Buffed early-game tribes for increased survivability and military importance

Many new Military traditions and reworked military tradition requirements

New heritages spread around the world (100+)

Improved Wonder Building

New content for Hibernians (government and formables)

Tons of balance changes to make the game better, including important character stats, Bloodline traits and general modifiers

A lot of new cultural inventions (50+)

Historical AI behaviour, including Epirote invasion of Italy

Reimplemented the old Slave Revolt mechanic

4 languages to play in: English, German, French and Spanish

And many other various pieces of content/flavour

Mission trees:

6 new Mission trees for Cyrenaica

4 new Mission trees for Thebes

3 new Mission trees for Macedon

2 new mission trees for Aksumites, Sardinians, Gymnaesians Rhodes, Maurya, Suebians, Ingvaeonics into Saxonia, Istvaeonics into Francia and the Tamil Kings (Chola, Chera and Pandy)

1 new large Mission tree for Atropatene, Bharatvarsha, Bithynia, Judea, Kalinga, Cush, Lanka, Mauretania/Massaesylia, Persia, Samaria, Scythia, Sogdia, Treveria and Zhangzhung

1 new regional mission tree for Aremoricans, Argos, Bastarnae/Sciria, Bohemia, Carthage, Cisalpine Gaul, Cretans, Fezzani, Gothonics, Korkyra, Roman invasion of Britain/Rhaetia/Illyria (one each), Vandals

Generic mission trees for Punic subjects, regular subjects and Greek Black Sea republics

Generic mission tree for Bharat

(7 Mission trees for Indo-greek Kingdom and Bactria, unbalanced for now)

Invictus is Latin for unconquered, undefeated; our English word 'invincible' takes its root here.

Given the unfortunate news concerning the game status, we thought it best to combat an attitude of defeat with a fighting spirit.

This mod is our effort to prevent this great game from going gently into that dark night. Thus we are embarking upon a grand effort by the modding community (based around the Imperator mod COOP) to develop community-driven DLC and keep the game alive, while we wait patiently for future updates from Paradox.

Within the lifespan of the current game, there have been various attempts to develop features for the game by the modding community, but these efforts have not yet been consolidated into a single grand work. By creating one grand modpack, we can ensure all smaller flavour mods we integrate are compatible with one another and thus players can enjoy the full experience developed by all the I:R modders. This modpack will merge many existing flavour mods, greatly expanding vanilla content while also adding brand new content developed by us, the Invictus team, without being a total rework.

It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.

Links:

(Active community, receives weekly teasers and announcements)

 

Follow our dev diaries on the PDX forums

In terms of suggestions, our goal is that anyone familiar with only vanilla Imperator should be able to pick up the mod and play without trouble, all features must be either historical or reasonably plausible and fun.

As this is a community project, we will listen to and work in the interest of the Imperator: Rome community and we look forward to hearing from you!

Compatibility!

Check the linked steam collection to see all compatible mods and the exact order they should be loaded in, the mods are interchangeable.

If you want to finish old saves, you can find an Old Invictus mod on the PDX

If you find any bugs, you should contact us in the Bugs channel on our Discord, or place a message in the Bugs steam discussion, please do not use comments for Bug reports.

Credits to the Invictus team and everyone who helped us in no particular order.

Devs:

Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9

Artists:

Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis

Translators

Apollo, Frank, John, Julian, Lemon, Machiavelli, Pillar, Spikos, Vityvictor

Contributors:

Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm,

Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat

Testers:

Augustus_Caesar, Blah, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, Llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Fool Fool

Scholars:

Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco

Special thanks to:

Agamidae - for helping the whole modding community on numerous occasions and coding tons of stuff for everyone.

Aquizar - for allowing us to use his high-quality profesional artwork.

Terrapass - for sharing how to make font appear above trees.

Londoninium - for fixing COA textured emblems.

REQUIREMENTS

Imperator Rome

Imperator Rome

Full game


FORUM LINKS