Tribal Homeland Attrition

SIZE

0.94MB

SUGGESTED GAME VERSION

*

TinWiz

5

DESCRIPTION

Disables Achievements!

 

Tribal Homeland Attrition version 0.3.2

In the spirit of the pagan defensive attrition from Crusader Kings II, Tribal Homeland Attrition adds attrition modifiers for tribal countries in Imperator: Rome.

 

The intention is to make it somewhat more difficult for civilized armies to invade tribal territory, and to give tribal armies on land a bonus to survival because of the extra challenges when fighting countries with superior military technology.

 

Hostile attrition in tribal territories

  • Migratory tribal homelands gain +3 hostile attrition
  • Settled tribal homelands gain +2 hostile attrition
  • Federated tribal homelands gain +1 hostile attrition

Reduced attrition for tribal armies

  • Migratory tribal armies reduce land attrition by 50%
  • Settled tribal armies reduce land attrition by 25%
  • Federated tribal armies reduce land attrition by 35%

Tribal territory max attrition increase

  • All territories owned by tribes increase max attrition by 5
  • Base 10% plus any additional max attrition increases from weather or events

Forest terrain supply limit

  • Forest terrain territories have a -25% supply modifier

 

This mod is compatible with Invictus v1.3+, the Simple I:R Timeline Extender v1.0+, and the Timeline Extension for Invictus.

CHANGELOG

v0.3.2.0 - Released 2022-05-14

Changelog Tribal Homeland Attrition v0.3.2 *tribal_homeland_attrition_pulse on_action edited to delay = { days = { 1 364 } } -no need to wait longer when it's already on a biyearly_country_pulse

v0.3.2 - Released 2022-05-14

Changelog Tribal Homeland Attrition v0.3.2 *tribal_homeland_attrition_pulse on_action edited to delay = { days = { 1 364 } } -no need to wait longer when it's already on a biyearly_country_pulse

v0.3.1 - Released 2022-05-11

Changelog Tribal Homeland Attrition v0.3.1 *moved on_actions tha_specific_from_code to tha_custom_on_actions -avoid overwriting base files and other mods!

v0.3 - Released 2022-05-08

Changelog Tribal Homeland Attrition v0.3 *adjusted attrition to -50% for migratory tribes; +2 hostile attrition and -25% land unit attrition for settled tribes; +1 hostile and -35% land unit attrition for federated tribes -settled tribes more defensive; federated more offensive +both more civilized and less mobile than migratory tribes *added on_action on_game_initialized to add tribal_homeland_max_attrition_increase modifier to every_owned_province for every_country is_tribal = yes *added attrition modifiers for tanist governments for Invictus -tanist_chiefdom is the same as settled tribes: +2 hostile attrition and -25% land unit attrition -tanist_federation is the same as federated tribes: +1 hostile and -35% land attrition

v0.2.0 - Released 2022-05-07

Updated version number to 0.2

v0.2 - Released 2022-05-07

Changelog Tribal Homeland Attrition v0.2 *adjusted attrition modifiers to -70% for migratory, -50% settled (same) and -30% for federated *added on_action events tha_max_attrition_sweep for countries and provinces to add modifier tribal_homeland_max_attrition_increase to increase attrition in tribal provinces by 5% (from base 5% to 10%) -if the province is conquered by a non-tribe or decolonized, events tha_max_attrition_sweep.2–3 remove this modifier -localization added for English, French and German

v0.1.0 - Released 2022-05-05

*Corrected #hashtag notes to indicate mod additions in files

REQUIREMENTS

Imperator Rome

Imperator Rome

Full game


FORUM LINKS