Necromancy

SIZE

15.15MB

SUGGESTED GAME VERSION

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DESCRIPTION

This is version 1.1 of a mod to add in necromancy to Imperator:Rome. Why? It seemed like a good idea at the time.

 

How it works:

 

-Necromancy is decision-driven, and all its content emerges after converting to the Necromantic faith (you only need the PI and stab, not the usual conversion conditions).

-Make your capital into an undead city, the only place undead pops will survive. The living can't survive in undead cities for long, and have a 50% chance of being reanimated when they die as a result.

-Increase the strength of your nation's necromancy through a set of other decisions, building legions of the undead and founding undead cities until you can found an empire of undeath.

 

 

FAQs:

 

-Is it compatible with Invictus? No, not at this time. As it overwrites several files Invictus overwrites, it would have to be redone as an Invictus submod

-Is it compatible with 2.0.4? Yes, it has been made in the beta.

-Why doesn't my primary culture become undead? Undead pops outside an undead city die, meaning assimilation would kill all your pops.

-Other languages? Sorry, no, not at this time. I really don't have the fluency to localize to another language.

CHANGELOG

v2 - Released 2023-08-24

-Handled issue of prior decisions re-appearing. -Added new tiers of Necromancy, with new effects including the ability to found new undead cities -Undead characters, portraits, and traits, along with events for your cities -Spellcasting UI, with new abilities unlocked as you increase your Necromancy -Endgame formable, the Imperium Mortis

REQUIREMENTS

Imperator Rome

Imperator Rome

Full game


FORUM LINKS