GFX Remastered

SIZE

41.19MB

SUGGESTED GAME VERSION

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DESCRIPTION

----------------------------- FOREWARNING ----------------------------- You may not use anything from my mod, in whole or in part, without my explicit permission. I will relax this at a later date. I have NOT touched Country-specific colors at all. Day/Night cycle not supported. COMPATIBILITY: Make sure to port any conflicting 00 changes to !_terrain e.g. forest penalties etc, if you use a mod that changes them. If you don't care about terrain map-mode u can just delete the !_terrain file. Does NOT modify checksum (but 00_terrain.txt conflicts need to be resolved locally for MP play) You may see this, Ignore it, chksum workaround: "Terrain attempts to use index (21), which is already used." ----------------------------- Large GFX rework for HOI4 ----------------------------- Terrain is much easier to distinguish, forest/jg/mud etc. improved. Reworked global illumination for even global lighting and crispier terrain. china not as dark etc. Significantly improved each of the below map modes: - Main map mode - Strategic Navy - Strategic Air - Supply - Terrain Tested with all settings ON except Shadows/3DTrees/Cities. Naval icons loosly based on this mod: More detail dump Removed numerous sources of luminance flicker between map-modes - Improved FOW, cleaner and darker - Adjuster plenty of colors/etc. - Improved Airbase and Navalbase icons - Modified stripes/diamonds for zone access - Task forces and fleets report out-of-range better - Fonts reworked to be crisper and cleaner - Border pulsing improved - Removed 'Distance Fog' effect - Removed continental tints/lighting - Added custom color LUT - Switching map-modes audio is now pause-button. No more 'vroom vroom' Terrain improved: - Mud blending substantially improved - Jungle/Forest terrain reworked - Desert mountains are now 'mountains' - Hills easier to distinguish - Deserts not as bright - Touched up all terrain a little Water lighting reworked: - No sun glare or glossiness - More 'watery' water - Recalibrated lighting Battleplans/Frontline improved: - Basic frontline more compact - Arrows of all sorts improved, unassigned masks changed - Battleplans now fade out when zooming in - Battleplans are only visible in Main map mode. - Frontlines fade out when zooming in Railways improved: - Solid-lines at larger zoom in supply mode - Texture railways hidden cuz look terrible ----------------------------- In DEV ----------------------------- - Supply gradient improvements - Profiling/optimization, possibly - Better province/country/sea borders (dds) - Misc. QOL tweaks as mod gets tested ----------------------------- Stuff I can't fix ----------------------------- > GradientalBorders on islands are extremely thick, no way to handle them differently or configure this. > Water 'bloom' is due to land>ocean tiles lending (has nothing to do with GB's) Just looks poorly blended when blending to darker oceans. > Zooming out causes obvious tiling on coastal borders - islands look quite square. HOI4 issue. > Hardcoded 1+ second delay before Gradiental borders update after a map mode switch > Selecting units automatically changes map-modes, also hardcoded logic. > Navalbase icon when a fleet is present, automatically blurred for no reason. Doesn't matter if same as an already crisp navalbase icon. HOI4 shenangins. ===== SEO ===== multiplayer, graphics, borders, battleplans, terrain, map, overhaul, rework, shaders, lighting, singleplayer, water, shadows, mud, snow, jungle, forest, urban, city, gradient borders, map mode

CHANGELOG

v3 - Released 2021-12-06

v2 - Released 2021-11-30

Updated desc./images

REQUIREMENTS

Empire Of Sin

Empire Of Sin

Full game


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