War of the Worlds UPDATE

SIZE

135.04MB

SUGGESTED GAME VERSION

*

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DESCRIPTION
REQUIERT DLC : Waking the Tiger

welcome to the War of the Worlds mod:


Major heads up, it appears the models are broken for the moment due to a paradox issue with motorized (it appears). You may need to disable models for the moment. This is annoying, I know.

Eve of the war:
Small public service announcement, the Martian AI is rather broken at the moment. There isn't a whole lot I as a modder can do, however until the base game AI is improved I would recommend boosting the Martians in the pre-game set up if they're going to be played by the AI.

"We know now that in the early years of the twentieth century this world was being watched closely by intelligences greater than man's and yet as mortal as his own....With infinite complacence people went to and fro over the earth about their little affairs, serene in the assurance of their dominion over this small spinning fragment of solar driftwood which by chance or design man has inherited out of the dark mystery of Time and Space.

Yet across an immense ethereal gulf, minds that are to our minds as ours are to the beasts in the jungle, intellects vast, cool and unsympathetic, regarded this earth with envious eyes and slowly and surely drew their plans against us. In the thirty-ninth year of the twentieth century came the great disillusionment. It was near the end of October....On this particular evening, October 30th, the Crossley service estimated that thirty-two million people were listening in on radios…."

Before Playing:
1936 Start: To guarantee the Martians show up, begin as the USA and play normally up until October, 1938. It is around this point the broadcast event should fire, choose the bottom option (called "Its only a matter of time"). Wait about a month and the Martians should begin their invasion.

To play the Martians from the 1936 start choose the bottom option in the invasion event (called "We should try and make peace").

1938 Start: Choose your desired country and begin, the war itself should start immediately after loading into the game. Although this is the easiest method to start playing the mod I would still recommend going from the 1936 start so that you do not miss any flavor events.

1939 Start: Choose your desired country and begin, though be careful if you choose the United States as they are very close to capitulation. This is recommended for players who want to either have an even harder game as the humans, or want to experience the end game Martian events quicker.

For more information on individual factions, please reference the in-game hint screens

Features:
War of the worlds broadcast, in the spirit of the real 1938 broadcast.

Martian Invasion of the United States in October, 1938.

Martian national focus tree and continuous focus tree.

Martian Colonies national focus tree.

New focuses for the United States.

Unique Martian portraits, ideas, spies.

Unique Martian tech tree (icons and descriptions).

Unique Martian voices. [*]Unique 1938 start date.

Custom title screen and loading tips.

Custom GUI element attached to states.

Custom flags created by the talented LordRorek

Custom models (placeholder for now) created by Matt the Czar

Custom songs can be found in the music submod (currently only through steam).

Current Version:
~Now compatibly with version 1.10!

~Added special agencies for USA and GER if martians exist.

~Custom occupation laws for Mars.

~Martian focuses now unlock more occupation laws.

~Resistance is borked for Mars, as such limited it from martian cores.

~Added temp idea bonus against invasion targets, and related attack mission.

~Added Martian spy agency focuses, and agency icon.

~Reworked Martian infantry tech icons.

~Added Martian scout and transport plane icons.

~Added cloning focus and decisions for Mars. Let the blood harvest begin!

~Proper declare war mission if Martians are at peace, instead of single event.

~Switched Martain's infantry division from infantry focus to motorized.

~Updated Martian combat idea to reflect above.

~AI spawn of Scout units on New York. Hopefully to fix the Martian AI from stalling.

~Updated martian industrial ideas.

~Reworked red weed mechanic.

~Added orbital manufacturing martian focus.

~Added orbital manufacturing martian decisions.

~Removed restriction from Communist Mars attacking Soviets.

~Separated Newark from Grover's Mill.

~Added in beginnings of the Colonization focuses for Mars.

~Added focus filters for Martian and Federation trees.

~Added two new Loading screens.

~Localized Stockholm extermination event.

~Fixed United Federation Surviving Leaders focus description.

~Fixed 1939 martian-english division equipment problems.

~Fixed 1939 New York core bug.

~Optimized Federation world annexation event.

~Various minor bug fixes.

REQUIREMENTS

Empire Of Sin

Empire Of Sin

Full game


FORUM LINKS