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DESCRIPTION
War, war never changes.
Old World Blues is a total overhaul for Hearts of Iron IV: starting in the year 2275 and set in the Fallout universe. Experience the postapocalypse like never before with a dynamic war system that ensures that the AI nations act on their own, respond to aggression, and strike when their opponents are weak. Forty seven national focus trees—ten of which are generic—keep the game exciting as numerous powers contest in a battle to control the Wasteland. With the use of “Historic Focuses”, you get to decide the path famous Fallout factions took, directing generic nations, and changing history as you see fit.
Old World Blues is the definitive Fallout experience for Hearts of Iron IV, a total overhaul that uses its expansive list of changes to make the game a truly new and unforgettable experience. With over three years of development time and glowing reviews across the board, we assure you; you’re in good hands here. Welcome to the wasteland, friend.
FEATURES...
An entirely custom map of North America
Mountain ranges realistically represented as impassable terrain
Navigable rivers made of sea terrain spanning the entire map.
13 new unit types
Custom unit voices for major nations
Custom unit models for each nation type: mexican, tribal, settler, raider, ghoul, and super mutant!
Unique 3D models for iconic Fallout robots
Detailed and animated power armour models
Unique 3D models for motorised and mechanised infantry
Unique infantry models for the Aztlan, Itza, NCR, Legion, and Vault City
989 custom focus icons
718 new idea icons
Events and descriptions themed to perfectly match the Fallout style
37 unique focus trees centred around important Fallout factions
4 generic focus trees representing different groups in Fallout: raiders, tribals, utah tribals, and settlers
6 themed puppet focus trees representing the outcome of large nations installing hegemonies across the wasteland
4 new ideologies representing the nature of groups found in Fallout: Elites, Intellectuals, Ruler, and People.
Custom artwork for all leaders and generals
Unique Fallout S.P.E.C.I.A.L. stats and perks replacing Leader Traits, making each military leader a real wastelander.
A one-of-a-kind research tree that converts the diversity of Fallout’s technology into HOI4 seamlessly
A unique series of government laws and systems that enable developers and players to express the unique quirks of
Fallout's many distinct societies
Every music track from Fallout bundled with a custom music-player
An extensive and incredibly talented submodding community
A unique scavenging system that immerses the player in the Fallout world
A unique caps economy system, with ties to scavenging, gun markets, slavery, and drugs
Savage raiding mechanics for the mightiest raiders on the west coast, the Broken Coast
An ancient intelligence who slumbers within the heart of Mexico
Old ideas and new enemies in Texas and Oklahoma
FUTURE PLANS...
A fully realised Fallout strategy experience
The entire continent of North America covered by factions
Every in-lore faction included in some form
3D models for every unit, vehicle, robot, ship, and plane
Unique 3D map models depicting icon Fallout locations
Numerous news events, country events, etc. to make the wasteland less dull
Unique decisions for major nations, generic decisions for each of our three primary groups
Overhauls of every aspect of the game, making every part of OWB unique
OVERVIEW...
OWB has returned to the plate with another home run. Spurred on by our fantastic, ever growing community of passionate fans, sub-modders, and developers we’ve come to the end of our extensive journey across Utah and Oregon. Since development of 3.0 began, we’ve changed over 2,600 files and edited 220,800+ lines of code, alongside adding over 150 focus icons. As always, our passion and determination to give you the best Fallout strategy experience possible remains strong. Thank you all for your continued support, we couldn’t do this without you! Everyone here at OWB hopes you enjoy playing 3.0 as much as we enjoyed making it for you.
Current version: 3.4.13
Compatible with: Version 1.11.7
English
Russian
Deutsch
French
korean
Chinese
Japanese
Recommended setup:
All other mods off EXCEPT OWB and its companion music mod/any submods
UI scale of 1.0 (default).
Resolution of 1920x1080
NATO counters: off
Important Information:
Please be aware that all submods now require the use of the new dependency function added by 1.5.2 to function. If you don’t include this in your .mod file it will not work.
REGARDS...
The OWB team:
Abyssinian, Alexander, Anbory, AntoniusMagnus, Calph, CelsiuZ, chacolah, Chism, Dan, David M, evil_c0okie, Faeelin, Foulsbane, Garnithor, HappyNTH, Herckeim, HK33, ICodeMaster, Indyclone77, JSolars, KD, krahe, LightningEagle, LimonenZitrone, Loonybinjin, Lord Militus, Master Veo, Mechano, Momotall, MrBlazzar, NuclearForest, PineapplePansy, Ritter Runkel, Roure, shawniepie, shoggi, Shudderfly, Skip, Soviet_Cyber, Spart117MC, Striam, T the Light Tank, Teddy, The Colonel, theddd1, thread, truill, Useless Lesbian, Wicked_Rhyme, wtchappell, Yard1, Zapdude, and Zusk.
Credits can be found in-game in the Pip-Boy PLUS GUI. Thank you to all our contributors who generously gave us permission to use their fantastic work: you’ve helped make OWB what it is today.
Comments on the Steam page are purposefully disabled. For bug reports, suggestions and discussion, please join our Discord[discord.gg].
WARNING!!! - I don't own or create this mod. If you're the original mod author and you want this taken down
CHANGELOG
vv4 - Released 2022-05-02
-- Update 3.5 -- This changelog will be updated later to be more comprehensive. Added - The mod has merged entirely with Kaiserredux. Five new gamerules have been added related to this. ( WIP ) - New Carthaginian tree ( Carthage now has its own unique mini tree!) - Added a bypass to the Two Sun focus “Conquest of Yuma” if you already own Tohono lands.
vv3 - Released 2022-03-28
-- Update 3.4.12 -- ### Added - Added 3 additional units to the WARDEN starting units. ### Changed - Changed the decision ‘The Navajo Warriors’ for the legion to require you to own and control Flagstaff to take it. - Changed Air and Naval doctrine tech bonuses to be the new XP cost factor bonuses as well as any spec ops doctrine bonuses. - Changed Eighties conquest events to show the advisor that is unlocked. - Changed Texan Arms Association focus ‘Private Power Armor’ to give you the stripped power armor tech if you don’t already have it. - Changed Long Tree and Iron Kingdom/Knightdom formable nations to be Wild Wasteland Content. ### Fixed - Fixed implants not affecting the elite versions of those unit types. - Fixed an issue relating to a bad quotation mark within a tooltip in The Malpias Legate event. - Fixed the Texas Brotherhood still being able to kick people from its faction due to a wrong trigger check. - Fixed State 97 having the wrong name. - Fixed issues of Country Leaders not properly switching between characters due to a recent update. Texas, Mojave Chapter, and COLOSSUS will have proper leader switches. Technical Changes - Fixed error spam from the zetan characters because the game can’t handle only one name being present in the names file.
vv2 - Released 2022-02-23
-- Update 3.4.11 -- Major Features - Added a brand new system using the XP doctrine system that is a replacement for the removed special forces doctrine tree, but also favors the option to adapt specific unit categories to specific terrain. The lower part of said tree also contains some options related to special forces. - Added XP based “perk” system, part of the XP doctrine system, where specific unit categories can get minor assorted benefits for XP investment, with long term benefits due to increased XP gain per said perk. The intent here is to give long term payoff for those people that want to specialize in one specific unit type. The last perk of a tree unlocks a slightly more powerful variant of the base unit. Added - Added scripted peace deal for the war between the New California Republic and the Divide so if the Mojave Territories is called to help any states they take from the Divide will transfer to the New California Republic after the peace deal. - Added a Naval Base to the Dinosaur Caverns state for The Old Bones. Changed - Changed the rest of the has_country_leader triggers to use the character system. - Changed name of Cottonwood Cove state in Mexico to Pueblo de La Garro. - Changed the Air and Naval doctrine trees to the XP doctrine system. - Changed Outsider Doctrine Tree to the normal doctrine tech tab. Fixed - Fixed the bypass for the Mojave Territory focus ‘A Secret Most Profound’. - Fixed focus ‘A New Capital’ not moving the capital correctly. - Fixed typo in the ‘Subdue the Foragers’ focus. - Fixed focus ‘The Pit Boss’ not being changed to use the new character system properly. - Fixed the leader of the Baudelio Ranchers having the wrong portrait assigned. Removed - Removed the Special Forces Doctrine tree. ### Technical Changes - Changed how state names are localized, instead of having a mix of names being STATE_ID or STATE_STATE_NAME all were converted to STATE_ID and moved from being in two files fallout_map and state_names to only being in the state_names loc file. This is mainly a thing for any translators that, for whatever reason, translate the state names into other languages. Also any state that is unowned has received a special ‘Unowned’ name.
REQUIREMENTS
Hearts Of Iron IV
Full game
FORUM LINKS