Alternate Magic Victory

SIZE

0.18MB

SUGGESTED GAME VERSION

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DESCRIPTION

The goal is to make the Magic Victory less instant, (by preventing instant magic victory) and turn it into more of soft victory by Magic Supremacy.

 

Extends the Magic Victory turn timer to 300 turns and disables enemy spawns near the Seed/Root/Heart province improvements (despite what the tooltips may say). You're not intended to reach the 300 turns, but I guess you could. This also prevents other empires from building their own Seed/Root/Heart province improvements once the victory spell has been cast.

 

Once the victory spell is cancelled other empires will be able to build their Seed/Root/Heart province improvements again.

 

I'm currently working on a separate mod of end-game spells that can only be used during the Age of X spells, to go along with this mod. I don't really consider this mod complete with out those spells, but keeping them separate seemed like a good way to ensure compatibility.

 

Let me know of any issues or feedback, enjoy!

CHANGELOG

v4 - Released 2023-05-14

- Updated description to indicate this is essentially only half of the complete mod I envisioned.

v3 - Released 2023-05-13

- Corrected an issue with property application that blocks other affinity province imporvements.

v2 - Released 2023-05-12

REQUIREMENTS

Age Of Wonders 4

Age Of Wonders 4

Full game


FORUM LINKS