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Adds more societal traits to choose from! Currently have five new traits, with plans to add one more for order.
Special thanks to Dandion AKA WhiskeyPunch AKA Claymore Roomba for the trait icons!
New Traits:
Soul Shifters
- Global draft income -15%
- Cities lose -5 City Stability per war you are involved in
- Units gain the Soul Link ability, allowing them to tether to an ally providing +3 morale per turn to both units
- The host of a Soul Link gains access to a powerful Exertion ability, dependent on the unit's type
Hellbinders
- -10 Alignment
- -30% research cost of chaos summon spells
- +25% upkeep for battle mage and support units
- Battle mage and support units gain the summon demon ability, allowing them to summon a tier 2 fiend unit in combat, with a small chance for a Tier 3. The caster takes 20 fire damage when the fiend is summoned. (reduced by resistances)
- Fiends summoned this way have a 10% chance to go permanently insane at the end of your turn
Essence Devourers
- -10 Alignment
- Pastures now provide 5 Food and 5 Mana
- Farms now provide 2 Food and 3 Mana
- Units have Essence Hunger, lowering their damage by 10%
- Units gain the Siphon Essence ability, allowing them to consume a corpse to gain +25% damage, +5 casting points, and remove Essence Hunger until the end of combat.
Animal Companions
- +2 xp per turn for evolvable Animals in an army led by a Hero
- Animal units have unique bonuses, based on the type of animal (outlined below), while in an army led by a hero
- Your cities can produce some Tier 1 Animals
- Units lose additional morale when an animal unit dies, decreasing with distance (-5 -> -3)
- Start with an evolvable Tier 1 Animal unit
- Pastures provide +10 Draft instead of Food
- Draft and Gold cost in cities for Non-Animal units is increased by 50%
Anti-Magi
- Shield units have +2 resistance
- Shock units and heroes with melee weapons have +15% damage against battle mage and magic origin units
- Base melee and physical ranged attacks have a 60% chance to Silence the target on the first strike, preventing it from using any abilities other than its base attack
- +1 rank for shield and shock units
- +35% upkeep for magic origin and battle mage units
- Start with an extra shield or shock unit
Sadomasochists
- -10 Alignment
- Your units take 5 Physical damage and gain 4 Morale at the end of the turn in combat. Can not be reduced by Defense
- Your units have a 60% chance of inflicting a random damage over time effect with the first hit of their base attacks
- Your units are Stun Immune, have -2 Status Resistance, and penetrate 2 Status Resistance with their effects
Input and comments are more than welcome :)
Animal Unit Categories:
- Boars (Goretusks and Razorback) have Slippery
- Birds (Crows, Spirit Hawks, Carrion Birds, Thunderbird, Phoenix) have Awareness
- Canines (War Hounds, Wolves, Inferno Hounds/Pups, Wargs, Phase Beast) have Bloodhound, granting +20% damage and dealing -5 morale against bleeding targets
- Horses (Unicorn and Nightmare) gain Bolstering on hit with their Charge Attack
- Penguins have a 60% chance to Blind on attack
- Sea Creatures (Krakens and Nimu) have Terrifying Aura
- Serpents have Quick Reflexes
- Spiders have Silk Bandage, a free touch range ability that provides +20 temp. hit points on a 3 turn cooldown
- Worms have Tunnel, allowing them to blink to target hex and giving +2 Defense until they move
REQUIREMENTS
Age Of Wonders 4
Full game
FORUM LINKS