Unique Unit Rank Bonuses

SIZE

0.33MB

SUGGESTED GAME VERSION

*

Komogi
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DESCRIPTION

Overview:

Unique Unit Rank Bonuses (UURB) aims to add unique Rank Up Bonuses for *all* units!

*(Only Cultural Units as of Version 1.2)*

 

At the moment, units have the same Rank-up bonuses, depending on which tier and type they are. 

By adding unique rank-up bonuses to Units, they will become more distinct from one another, allowing for many more different army compositions!

Players may be incentivized to keep lower tiered Units around for longer too!

 

Hope you all enjoy levelling up your units! 

 

 

 

Changes:

 

  • Unique Rank Up Bonuses for all Cultural Units added at Veteran Rank and Champion Rank.
  • Evolved Units start with the Veteran Rank Reward of their pre-evolution.

 

 

 

Future Updates:

 

  • Version 2.0: Unique Rank Up Bonuses for all Tome Units - Estimated Release Date: September 22, 2023
  • Version 3.0 Unique Rank Up Bonuses for all Wildlife Units - Estimated Release Date: October 20, 2023
  • Along with hotfixes, balance passes, custom art / vfx passes, game patch updates, etc.

 

 

 

Additional Information:

 

If you want to know more details regarding the changes that UURB makes, along with the progress on future content, check out the Design Doc / Progress Tracker here!

 

Any feedback is greatly appreciated! Let me know what you think! 

 

And finally, this mod was a massive undertaking, so I want to give a special shout out to Timber, ScienceFictionGuy, Diak, Digger at Arms, Lord Vectra, Badok, and everyone who gave feedback and support! Thank you all so much for helping make this mod what it is!

 

 

 

Mod Compatibility:

 

Any mods that do not change the same resources in the game files should be compatible! 

 

Compatibility Mod with Expanded Cultural Units can be found here!

 

Requests for compatibility checks can be done on the appropriate discussion forum! 

 

 

 

Modding Information:

This mod changes the following files in the base game:

 

Units_Culture.rpk

{Barbarian - Units}

-ALL RESOURCES except Barbarian Unit - Requisite

{Dark - Units}

-ALL RESOURCES except Dark Unit - Requisite

{Feudal - Units}

-ALL RESOURCES except Feudal Unit - Requisite, Stand Together - Upgrade - Logic, and Defender Unit Set

{High - Units}

-ALL RESOURCES except High Unit - Requisite

{Industrious - Units}

-ALL RESOURCES except Industrious Unit - Requisite

{Mystic - Units}

-ALL RESOURCES except Mystic Unit - Requisite

CHANGELOG

v1.2.1 - Released 2023-08-18

Small hotfix with Awakener adjustments. Ability Changes: -Awakener's Ascension now gives Awakening: Seeking Missiles instead of Awakening: Radiant Light. (Due to Watcher patch replacing Awakener's Dormant: Seeker Missiles with Dormant: Radiant Light.)

v1.2 - Released 2023-08-17

Some adjustments due to the Watcher Update, a couple of nerfs, and an updated description. Ability Changes: -Pioneer's Construct Makeshift Siegecraft has been changed to summon an Onager, instead of a Bolt Repeater. (While the Bolt Repeater can be played around, its damage potential was too high, especially in the hands of a player vs ai.) -Makeshift now only blocks healing. (Onagers have too little health compared to Devastator Spheres, for the damage over time effect to be balanced.) -Anvil Guard's Defensive Stance now gives +1 Defense and Resistance against non-Flanking attacks, instead of ending turns in Defense Mode. (With the Bastion gaining Defensive Masters, there was a need differentiate the Anvil Guard more.) -Bastion's Unyielding Stance no longer gives Charge Resistance. (With the Bastion gaining Defensive Masters, the ability to allow attackers to remove Defense Mode becomes more important.) -Spellshield's Astral Intervention now only applies Invulnerable until the end of the turn in which it is triggered. (The ability to become Invulnerable for up to two turns was a bit overpowered, even if the unit is designed to hold down the front line.) -Spellshield's Astral Intervention now only dispels negative status effects, instead of both positive and negative status effects. (As compensation for the nerf to Invulnerability duration.) Other Changes: -Arcane Guard's Cosmic Lance's description now clarifies adjacent unit targeting requirement. (The previous description implied that Cosmic Lance did not have any targeting requirements, which lead to confusion regarding its functionality.)

v1.1 - Released 2023-07-14

Ability Changes: -Berserker's Thrill of Battle no longer triggers on friendly units. (Was an intentional hidden mechanic, but may allow exploits, hence its removal.) -Berserker's Mighty Swing is now a Base Melee attack. (This is due to the bug where Primal Strike only applies to Base Melee attacks) -Pursuer's Barbed Arrows now has a base 60% chance to inflict Slowed for 1 Turn instead of 3 Turns. (Keeping up to three targets Slowed is quite powerful for a Ranged unit. The Pursuer now has to focus a target if it wants to keep them Slowed.) -Dark Knight's Dominate the Weak no longer triggers on friendly units. (Was an intentional hidden mechanic, but may allow exploits, hence its removal.) -Pioneer's Provisioning Stance not longer allows it to heal itself. (Incorrect minimum value in Circle Around Caster Targeter.) -Arbalest's Pinning Shot base damage reduced from 40 to 30. (Did not realize that many units had their own inherent damage modifiers for base abilities, which resulted in this ability dealing way more damage than intended.) -Peasant Pikeman's and Defender's Defensive Strike can now target friendly units with the Alt key. -Defender's Shield charge can now target friendly units with the Alt key. -Spellbreaker's Mind Wipe can now target friendly units with the Alt key. (Unintentional unit targeter restrictions for only enemy units.) Other Changes: -Added missing text to Arbalest's Precision Stance.

REQUIREMENTS

Age of Wonders 4

Full game

FORUM LINKS

REQUIREMENTS

Age Of Wonders 4

Age Of Wonders 4

Full game


FORUM LINKS