SIZE
0.14MB
SUGGESTED GAME VERSION
*
31 Subscribers
5
All Defense Modes no longer extend Zone of Control to all adjacent hexes!
Zone of Control is what determines whether a unit can be flanked, and where it can perform Retaliation and Opportunity attacks.
Might make unit facing more important and flanking maneuvers more viable!
Is it balanced? Well, that's up to you to decide! ;3
Any feedback is greatly appreciated! Let me know what you think!
Any other mods that do not change the same resouces in the game files should be compatible!
Requests for compatibility checks can be done on the appropriate discussion forum!
This mod changes the following files in the base game:
Upgrades_Core_UnitProperties.rpk
{Defense Modes - UnitProperties}
-Defense Mode
-Defense Mode Property Stat Bonus
-Defense Mode - Shield Wall
-Defense Mode - Shield Wall - Property Stat Bonus
-Defense Mode - Warding
-Defense Mode - Property Stat Bonus
Tome_Rock.rpk
{Tome of Rock - Unit}
-Defense Mode - Turn to Stone
-Defense Mode - Turn to Stone - Property Stat Bonus
Tome_Artificer.rpk
{Tome of Artificing - Units}
-Defense Mode - Protective Wall
-Defense Mode - Protective Wall - Property Stat Bonus
Units_Tooltip_Definitions.rpk
{Units tooltip definitions}
-Defense Mode Concept
-Flanking Concept
-Zone of Control Concept
v1.2 - Released 2023-06-25
Changed name and description to better reflect what this mod does, along with an explanation for Zone of Defense. Fixed custom text incompatibility with other mods. (Thanks for helping with troubleshooting RambelZambel!) Also fixed Defense Mode - Turn to Stone and Defense Mode - Protective Wall unintentionally extending Defense Mode to all adjacent hexes. (Dev Note: Must have missed that when I remade the mod from scratch whoops.)
REQUIREMENTS
Age Of Wonders 4
Full game
FORUM LINKS