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Gives all Magic Materials a much needed boost. I felt that vanilla Magic Materials were kinda underwhelming. This mod makes them slightly more potent and worthy of annexing (and fighting for). Also, increases trade value of all Magic Materials from 10 Gold to 40 Gold and boosts each of the three Collection bonuses.
Nothing drastic, I didn't add any new features, just increased the values here and there. Just not a fan of endless min-maxing, I prefer some things to have a certain Oomph!
Changes:
Arcanium Ore - Hurry Recruitment is 40% cheaper // Income: +20 Production, +10 Mana
Focus Crystals - Units gain +25% XP // Income: +15 Gold, +15 Knowledge
Fireforge Stone - Units cost 33% less Draft // Income: +30 Production
>>Collection: Rings of Binding - All Heroes get +2 Defence, +2 Resistance and +25% Damage
Archon Blood - 30 Combat Casting Points // Income: +30 Mana
Astral Dew - 30 World Map Casting Points // Income: +15 Mana, +15 Knowledge
Tranquility Pool - Researching Spells costs 20% less Knowledge // Income: +30 Knowledge
>>Collection: Cosmoflux Elixir - Each Mana Node generates +25 Knowledge and +25 Mana
Haste Berries - Founding Cities takes -2 turns (no change) // Income: +30 Draft
Silvertongue Fruit - Whispering Stones grant +2 Allegiance // Income: +20 Food, +10 Draft
Rainbow Clover - 200 relations with Free Cities and Rulers // Income: +10 Imperium, +20 Happiness
>>Collection: Imperial Essence - 30 Imperium and 50 Gold per turn
REQUIREMENTS
Age Of Wonders 4
Full game
FORUM LINKS