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Boosts majority of Body and Mind traits, just to make them stronger and more meaningful. Every Trait should affect your strategy in a more defined way.
Is it balanced? I certainly should hope so, but the Traits ARE buffed, so I'm open to feedback and can tweak it further.
Changes (Body):
- Bulwark -- Defense Mode grants +3 Defense and +3 Resistance
- Fast Recuperation -- +10 HP Regen per Strategic turn
- Hearty -- +20 HP to all Units
- Keen Sighted -- +25% Ranged Accuracy
- Quick Reflexes -- no change
- Resilient -- +5 Status Resistance
- Resistant -- +3 Resistance
- Resolute -- Negative Status Duration -1 turns, Units heal 20 HP immediately after battle
- Strong -- +20% Melee and Ranged Physical Damage
- Tough -- +3 Defense
Changes (Mind):
- Adaptable -- +50% Experience
- Arcane Focus -- +25% Magic Attack Damange
- Cold Blooded -- -75% Morale lost from all sources
- Defensive Tactics -- +2 Defense and +2 Resistance for nearby friendlies with the same trait
- Elusive -- no change
- Fast Initiative - Grants Hastened for three turns instead of one
- Ferocious -- +50% Damage on Retaliation and Opportunity attacks
- Overwhelm -- +33% Crit Chance for nearby friendlies with the same trait
- Sneaky -- +33% Flanking Damage
- Tenacious -- -75% Damage penalty from casualties
Mounts:
- All special mount traits with the exception of Spider Mount now grant +20HP instead of +10
v2 - Released 2023-05-30
Fast Initiative - Grants Hastened for three turns instead of one All special mount traits with the exception of Spider Mount now grant +20HP instead of +10
REQUIREMENTS
Age Of Wonders 4
Full game
FORUM LINKS